One Game a Month: January Edition
A little late, but here is my very first #1GAM entry: https://db.tt/Ff6KKokr
If you don’t know what One Game a Month is think in it as a personal challenge. It’s basically you, as a game developer of any level of experience, commited in making one game each month. For more details I encourage you to take a look in here: http://www.onegameamonth.com/faq
It was a pretty fun experience participating on One Game a Month. I’ve made mistakes and learned a lot from them. To be more precise, originally I was developing an adventure game inspired by Home. It was not a horror game though, but still, the gameplay fundamentals were pretty much the same. Unfortunately, I dropped the ideia for now because I was not happy with it.
Then I came up with the concept of Loot not Guaranteed and decided to develop it. At this point, as a direct result from my mistake, I had less from the half of the time for starting and finishing a new game. Fortunately, things worked out better then I’ve planned. I’ve made a prototype reasonably quickly and it was functional but poorly coded. Later on I had a lot of bugs to fix, but you know what? I’ve learned a lot from this bugs. Still the prototype gave me an early notion about the overall game design. The rest of the development proccess were pretty much about tweaking things and making/adding sprites and animations. I’ve used sound effects made on Bfxr.
In the end, I would say everything I passed through during the development of Loot not Guaranteed was very important. It pushed me to finally learning something about Unity 3D and other tools like Spriter for instance. I know my game has it flaws and could be better. I look to it and see a lot of untrodden possibilities. But it’s time to move on and I honestly think this is another important thing I need to learn how to properly do.
I would really appreciate any feedback!
Now if you excuse me, I’ll start thinking about my next game.